Monday, March 23, 2015

Painted Minis

Alright, so they're turned to the side. I tried to re-orient them, but it didn't work out, and my computer is on the fritz, so this is what I can do for now. The elf girl in the blue feathery robes and the giant rat I didn't paint, those were painted by Sage several years ago. I did the rest.



This bad boy, I used a skeleton body from Hero's Quest, the head and sword arm from a Warhammer Fantasy Chaos Warrior (Thank you, Adam, for going to the Marines and leaving me all your stuff), the left arm from a skaven sprue I had laying around, and the wings are from a Warhammer Fantasy Witch Elves Harpy (Sage's, but she won't miss them.)

I created this large monsterous spider out of sculpy clay. I still have to bake it and paint it. Came out pretty sweet.

I am particularly proud of the way this one came out. Geneva is currently using this in our Friday Night game. The crow is green stuff. At first it was an owl, but she changed her animal and so I snapped the little feathery owl horns off the side of its head and painted it black.

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Wednesday, March 4, 2015

Paintings


These first few paintings are based on the campaign I ran over the course of about 6 months. The world was my own, the story my own, save for a side quest pulled from a module (Fallen Angel)
These paintings are based on either a scene from the game or their retirement after the story ended.
Alto Stratavere was played by my good friend Anarchy Matt as a bard with a smooth streak with the ladies. The moustache is based on Anarchy Matt's real epic facial hair.

Konan du Lycanfeld began as a humble half-orc barbarian (yes, Justin named him Konan the Barbarian *sigh*) that over the course of the game became a werewolf and married a natural werewolf and had puppies. In this painting, his adventuring days are over, and Lisle has gone out to perform her cleric duties. Konan has to stay home with the pups.

Travis played an elf ranger turned dragon rider named Lone Wolf. At one point in the story he was mingling at a party and impressed the influential dowager Lady D'Drakkenphyre so much that she introduced him to her grand daughter. When the grand daughter sent him a letter with a favor (I put a small piece of lace in the note) Travis blushed.
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Gabe played the wild cleric granted Celestial status diviner that read the future in pools of blood from small animals he kept in cages on the back of a donkey.

Unrelated to this story, and in fact an excerpt from another, was the facing off of the undead hoards by the Paladin and his father the Wizard.

And for a birthday card I painted this for Opie's nephew.

Playing with some 3d modeling, I created every object in this cell using blender except the person. He was made with MakeHuman

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Tuesday, March 3, 2015

Prison is amazing for creativity.

Prison is amazing for creativity. There is so much time to just ... do stuff.
I went in being a novice GM with a smattering of drawing talent.
Six years of drawing, writing campaigns and playing most every day, painting, writing code, and 3d modeling (yes, I managed to get Blender in prison), and I'm a whole lot better.
I'll post some of the paintings tomorrow.

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Monday, March 2, 2015

A desire to 3d Print


I read about 3d printers a couple years ago, and I about had a geek-gasm. This is an amazing era, where we can just print out whatever we want.
I've decided to try my hand at it, so I used a few freeware tools (MakeHuman, Blender) and connected with Oscar on MakerXYZ to print out a game piece for my D&D campaign.
Here's the images of the model. Not printed yet, but it will be in the next couple days.

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